This hard drive will self destruct A self-destruct button the entire disk: Data in smoke in an instant Concerned about the privacy of your data on your hard disk? Well, maybe there is a radical solution to the problem and that is the complete destruction of the device on which information is stored. And in case of extreme necessity need not remove the hard disk and throw it out the window of the thirteenth floor. In this case there is even a slightest chance to still have access to content stored on the device. And then what? The solution could be the Invincible SSD.Undo edits
This solid state drive is manufactured by Chinese RunCore, a company specializing in the production of SSDs. And, like most of the SSD, the Invincible also offers features such as very low temperatures, fuel consumption, operating temperatures between -45 and 95 degrees Celsius, read speeds that reach 240 MB / s writing that reach 140 MB / s. Its peculiarity, however, lies elsewhere, to be exact, in the presence of two buttons that remain outside the PC case and it is to eliminate at a stroke all the data stored on the device.
Specifically, there is a green button and a red. Pressing the green button, the device performs a cancellation "intelligent", overwriting all data with random data and meaningless, thus preventing the recovery of previously stored data. Pressing the red button, instead, passes to the destruction of flash memory, through the application of an overcurrent that burns the memories, preventing access to data. During the process of destruction, the current is such as to cause a release of smoke from the storage device. One way certainly extreme, but that ultimately guarantees the confidentiality of data, preventing recovery. Obviously, the inability to recover the data is not always good and goes well with the obligation to throw off the device because it does not work anymore. Furthermore, this model is not so invincible Invincible: What would happen if someone pressed the wrong button by mistake or out of spite? Months and months of job losses with the integrity of the drive. For those not afraid to take this risk and is fanatical about privacy, then this is the right SSD device, even though we do not know when it will be available on the market and how much it will cost.
31.5.12
11.5.12
NVIDIA's GeForce Experience to optimize games for PC
The system sends the information to a data center where there are supercomputers that have a single purpose, to continually develop perfect game settings for each combination of GPU, CPU, motherboard drivers and configuration.
According to Jen-Hsun Huang, CEO and president of Nvidia, PC gaming requires more than knowledge of the system console for gamers and therefore is more difficult to extricate from the settings and find the ideal configuration for the type of hardware that you own.
Nvidia has devised a cloud, called the GeForce Experience, which will allow PC gamers to enjoy the best balance between performance and visual quality, and in each game according to your configuration. Gone are the days of having to change any setting of detail?
Experience is the GeForce Nvidia's new cloud technology that evaluates the hardware of your computer and then changes the settings of your games so you can enjoy the best experience.
The system sends the information to a data center where there are supercomputers that have a single purpose, to continually develop perfect game settings for each combination of GPU, CPU, motherboard drivers and configuration.
According to Jen-Hsun Huang, CEO and president of Nvidia, PC gaming requires more than knowledge of the system console for gamers and therefore is more difficult to extricate from the settings and find the ideal configuration for the type of hardware that you own.
According to statistics from Nvidia, 80% of gamers do not change the quality settings and therefore plays an even worse graphics than the console. GeForce Experience wants to put an end to all this and bring out the PC as the platform visually more satisfying to play, and meanwhile make the process of proof "inexperienced" automating everything.
For the expert this system may not be necessary, but there's always more people who play well sporadically, maybe on ultrabook, netbook or low-end PC, and often do not invest the time (perhaps for lack of jurisdiction) to test different configurations of detail to find the best compromise between graphics and performance.
GeForce Experience will be downloadable in Beta from June 6th and then we'll see if the Nvidia system will be so accurate and effective to solve the problems we all face every time a new game comes out and does not work optimally with full details.
Problems a bit 'we like, do not deny it, because at least we think there is much poetry in the afternoon to pass a test of driver settings and change drivers. Maybe we're too geeky!
According to Jen-Hsun Huang, CEO and president of Nvidia, PC gaming requires more than knowledge of the system console for gamers and therefore is more difficult to extricate from the settings and find the ideal configuration for the type of hardware that you own.
Nvidia has devised a cloud, called the GeForce Experience, which will allow PC gamers to enjoy the best balance between performance and visual quality, and in each game according to your configuration. Gone are the days of having to change any setting of detail?
Experience is the GeForce Nvidia's new cloud technology that evaluates the hardware of your computer and then changes the settings of your games so you can enjoy the best experience.
The system sends the information to a data center where there are supercomputers that have a single purpose, to continually develop perfect game settings for each combination of GPU, CPU, motherboard drivers and configuration.
According to Jen-Hsun Huang, CEO and president of Nvidia, PC gaming requires more than knowledge of the system console for gamers and therefore is more difficult to extricate from the settings and find the ideal configuration for the type of hardware that you own.
According to statistics from Nvidia, 80% of gamers do not change the quality settings and therefore plays an even worse graphics than the console. GeForce Experience wants to put an end to all this and bring out the PC as the platform visually more satisfying to play, and meanwhile make the process of proof "inexperienced" automating everything.
For the expert this system may not be necessary, but there's always more people who play well sporadically, maybe on ultrabook, netbook or low-end PC, and often do not invest the time (perhaps for lack of jurisdiction) to test different configurations of detail to find the best compromise between graphics and performance.
GeForce Experience will be downloadable in Beta from June 6th and then we'll see if the Nvidia system will be so accurate and effective to solve the problems we all face every time a new game comes out and does not work optimally with full details.
Problems a bit 'we like, do not deny it, because at least we think there is much poetry in the afternoon to pass a test of driver settings and change drivers. Maybe we're too geeky!
Microsoft Research’s SoundWave, Doppler Effect for computer gesture control
Soundwave is a model input based on the detection of the movement of the hands through the sound and ultrasound. At no cost, because it uses components already installed in the PC and requires no dedicated hardware. Many possible applications and the system, although experimental, is already very precise
The DOPPLER EFFECT is well exemplified by the sound you can hear when passing a car very fast. The movement of the vehicle to perceive a change of the sound wave emitted by the engine, which in reality is always the same. And the Doppler effect is the basis of Soundwave, a Microsoft project that starts from the sound to reach the gestures with which to control an electronic device. Without the use then of a motion sensor and position such as that of Kinect, the device for Xbox which allows to interact with the game by moving the body. After that Disney thinks of a world of touch 1, Microsoft works for subtraction and replaces the gestural touch.
In Redmond have thought of using the Doppler effect as the source of information, then to understand how the computer interprets the user's hands move in front of the PC. Soundwave works by measuring what they perceive from the computer's microphone and what comes out of the speaker, after a calibration of audio and hands with the issuance of an ultrasound between 20 and 22 kHz. An effect similar to what it would be playing a theremin, a musical instrument based on electrical fields. In fact, a kind of "tuning" of the hands, which allows the system to accurately detect their behavior, through the comparison of data coming from the input and output.
Soundwave becomes able to understand how the user is moving his hands in front of the screen. There are many parameters detectable and therefore particularly complex interfaces that they could get. Measuring and mixing data on the speed, direction and spatial coverage of the motion of the hands, Soundwave returns behavior of the screen, which in the first test was easy to understand and fairly accurate, with an accuracy of 90%. Possible applications are numerous features to the already limited time, the control without external devices of a computer complex interactivity.
The real point for Soundwave to Kinect is that nature does not need to run more than simple microphones and speakers. All components at low cost, and in any case available in the computer also not more recent. Kinect is instead based on technologies that make it a dedicated input device sophisticated but costing considerably higher. And do not affect the functionality of the speakers, which must naturally remain active so Soundwave can work. At least until Microsoft developed a technology of cancellation of ambient sound.
The DOPPLER EFFECT is well exemplified by the sound you can hear when passing a car very fast. The movement of the vehicle to perceive a change of the sound wave emitted by the engine, which in reality is always the same. And the Doppler effect is the basis of Soundwave, a Microsoft project that starts from the sound to reach the gestures with which to control an electronic device. Without the use then of a motion sensor and position such as that of Kinect, the device for Xbox which allows to interact with the game by moving the body. After that Disney thinks of a world of touch 1, Microsoft works for subtraction and replaces the gestural touch.
In Redmond have thought of using the Doppler effect as the source of information, then to understand how the computer interprets the user's hands move in front of the PC. Soundwave works by measuring what they perceive from the computer's microphone and what comes out of the speaker, after a calibration of audio and hands with the issuance of an ultrasound between 20 and 22 kHz. An effect similar to what it would be playing a theremin, a musical instrument based on electrical fields. In fact, a kind of "tuning" of the hands, which allows the system to accurately detect their behavior, through the comparison of data coming from the input and output.
Soundwave becomes able to understand how the user is moving his hands in front of the screen. There are many parameters detectable and therefore particularly complex interfaces that they could get. Measuring and mixing data on the speed, direction and spatial coverage of the motion of the hands, Soundwave returns behavior of the screen, which in the first test was easy to understand and fairly accurate, with an accuracy of 90%. Possible applications are numerous features to the already limited time, the control without external devices of a computer complex interactivity.
The real point for Soundwave to Kinect is that nature does not need to run more than simple microphones and speakers. All components at low cost, and in any case available in the computer also not more recent. Kinect is instead based on technologies that make it a dedicated input device sophisticated but costing considerably higher. And do not affect the functionality of the speakers, which must naturally remain active so Soundwave can work. At least until Microsoft developed a technology of cancellation of ambient sound.
Asus Ivy Bridge Desktop
ASUS presents a series of desktop PCs featuring the 3rd generation Intel Core processor, you switch from ROG gaming systems until you get to more conventional PC, via the now ubiquitous all- in-one desktop computer that is integrated into the same enclosure monitor all hardware components.
With its impressive design inspired by the aggressive lines, the new ASUS ROG CG8580 Tytan is based on Intel Core i7-3770K overclocked to 4.6 GHz, guarantees exceptional game performance and is equipped with a Turbo button for overclocking instant Gear , which does not require a restart or change the BIOS settings. The graphic is assigned to an Nvidia GeForce GTX 680 2 GB of GDDR5 VRAM, while the storage is headed by a double-configured 128 GB SSD in RAID 0. Finally, it presents a sound card ASUS Xonar DX supports 7.1 audio.
The two all-in-one are the ET2411 and ET2701. The first screen has a 23.6 "LED backlit, Full HD resolution and, among other things, has a video card GeForce GT630M (mobile component due to the small size of the system) and a reader / writer BluRay, could be so used as a multimedia device to 360 degrees.
The ET2701, however, is much more interesting from a hardware point of view. Indeed, a panel has a 27 "with IPS (In Plane Switching), which provides viewing angles both horizontally and vertically equal to 178 °. Graphics chip used here is top class, finding it an Nvidia GeForce GT640M.
Finally, the two CG8520 and CG6870 desktop systems are powerful and well balanced and have all the latest technologies available on the market. Both have a BluRay player, 7.1 channel sound card and USB 3.0 ports, of up to six on the model CG8520. Storage, in both cases, is assigned to more traditional hard drive running at 7200 revolutions / minute, which they provide a good mix of performance and reliability.
With its impressive design inspired by the aggressive lines, the new ASUS ROG CG8580 Tytan is based on Intel Core i7-3770K overclocked to 4.6 GHz, guarantees exceptional game performance and is equipped with a Turbo button for overclocking instant Gear , which does not require a restart or change the BIOS settings. The graphic is assigned to an Nvidia GeForce GTX 680 2 GB of GDDR5 VRAM, while the storage is headed by a double-configured 128 GB SSD in RAID 0. Finally, it presents a sound card ASUS Xonar DX supports 7.1 audio.
The two all-in-one are the ET2411 and ET2701. The first screen has a 23.6 "LED backlit, Full HD resolution and, among other things, has a video card GeForce GT630M (mobile component due to the small size of the system) and a reader / writer BluRay, could be so used as a multimedia device to 360 degrees.
The ET2701, however, is much more interesting from a hardware point of view. Indeed, a panel has a 27 "with IPS (In Plane Switching), which provides viewing angles both horizontally and vertically equal to 178 °. Graphics chip used here is top class, finding it an Nvidia GeForce GT640M.
Finally, the two CG8520 and CG6870 desktop systems are powerful and well balanced and have all the latest technologies available on the market. Both have a BluRay player, 7.1 channel sound card and USB 3.0 ports, of up to six on the model CG8520. Storage, in both cases, is assigned to more traditional hard drive running at 7200 revolutions / minute, which they provide a good mix of performance and reliability.
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